
Yang, James

BloodBros.
Originally a graphic designer, he was once told by a studio creative director to remember he is a "graphic designer who illustrates, and not the other way around", Emile has since worked tirelessly to prove otherwise, bringing his artistic flair to everything he does.
Nevertheless, Emile’s unique style is underpinned by graphic design principles, and contradiction is central to his work: he constructs his illustrations in cold-hearted vectors, then warms them up with playful colours, a heavy dose of humour and sometimes; animation.
Emile's inspiration comes from a vast array of eclectic sources including LEGO, life in Japan, fish, baroque paintings, bubblegum and The Simpsons – to name but a few.
Some previous clients include:
The Sunday Times, Bank of America, Apple, IBM, The Verge, 99 percent invisible (podcast), La Quinta Hotels, IEEE, Radio New Zealand, Seamless, Exxon Mobil, Toshiba, Marketing Week and Bank West
Awards
2015 Best Awards Finalist 2013 Best Awards Silver, Bronze, Finalist, Finalist 2012 Best Awards Finalist 2011 Graphis Platinum 2009 Best Awards Finalist 2008 Best Awards Silver
Prades, Simon
Simon works in analog techniques, such as ink, pencils or watercolor but also digitally, depending on the subject. His work is often a combination of detailed and complex drawings and narrative ideas. Depending on the subject his illustrations can also be rough, spontaneous and moody. He also creates slightly animated versions of his illustrations, which can be used in digital publishing and media.
Simon has worked for clients such as:The New York Times, The New Yorker, HarperCollins, Bloomberg, The Atlantic, Scientific American, Rolling Stone Magazine, Medium.com, The Guardian, New Statesman, VICE, The New Republic, Der Spiegel, Cicero Magazin, Esquire, Empire Magazine, Entertainment weekly, Nike, Ubisoft, BBDO, Ogilvy & Mather, Serviceplan and Y&R.
Borge, Richard
A selected CLIENT LIST includes: WhiteOps, McKinsey, Siegel+Gale, Olympus, AVID, Sony Music, Vampire Weekend videos, MTV, IFC, Meat Beat Manifesto, Fast Company, Time, Newsweek, Wall St Journal, NY Times, Washington Post, Forbes, Bloomberg, Inc, Epson, AT&T, HP, AMEX, Deutcshe Bank, Verizon, Reebok, IBM, and Coca-Cola.
This Holiday season, I worked with The School of Visual Arts to design a poster for the “ART IS!” subway series. It’s been so fun to see these all around the city.
In late 2018, I had a great time animating Steve Brodner’s drawings for The Alec Baldwin Show. Tight deadlines and a great team of people!
Awards (partial): Communication Arts, Print, The Society of Illustrators (NY + LA), American Illustration, 3×3 annual, and numerous Telly Awards.
Zuckerman, Craig
Brickley, Corey
Corey Brickley was born in the U.S. In 1987 and now lives and works as an illustrator and designer in Philadelphia.
Corey Brickley is a graduate of the University of the Arts' Illustration program in Philadelphia, PA. Corey creates concept-driven illustrations for editorial, publishing, music and advertising. He is a digital artist who uses a healthy mix of 3D, texture, and Wacom-based painting. His work is concerned with surreal and graphic juxtapositions.
Corey primarily works in editorial and specializes in motion graphics and animation. Corey is a winner of the American Illustration 35th annual competition for his motion illustration work with The Huffington Post.
Previous clients include: The New Yorker, The New York Times, The Huffington Post, Pacific Standard Magazine, Vice Magazine, Penn Gazette, Texas Monthly, Magnet Magazine, Grid Magazine.
Dream clients: Mother Jones, Popular Mechanics, GQ, Rolling Stone, Penguin, Little Brown, Tor, Converse, Vans, MTV, SmuttyNose Brewing Co
Fuentes, Edu
With a combination of bold colours and geometry, his artwork orbits between the symbolic and the mechanical, playing with depth of field and multilayered objects. He is inspired by science, cinema and pop culture, and makes a sisyphean attempt to learn Japanese every once in a while.
His work has been featured in the books Understanding Illustration, Ghosts of Gone Birds and Three By Three Illustration Directory.
Previous clients include: Wired UK, Mayor of London, BMW, Zurich, More Than, Monocle, Times Higher Education, GT Nexus, Kaplan, WPP, Financial Management, Bulletin, STEP Journal, FM World, WeAreBold, Oxford University Press.
Fulvimari, Jeffrey
In 1998 Jeffrey was invited to exhibit his work at the Parco Gallery in Tokyo, which in turn launched his Japanese career. He has published two monographs in Japan: It’s OK and Everything’s Gonna Be Alright (1998) and Jeffrey Fulvimari’s Greatest Hits (2003), an eclectic collection of drawings, photos, songs and poems. He has since exhibited extensively with solo shows of his paintings and drawings throughout Japan and Asia.
Beginning in 1999, Jeffrey has produced a broad range of licensed goods in Japan and has also launched popular product lines in the US, the UK, France, Italy, Mexico and other territories. These products – covering the gamut of apparel, stationery, handbags, leather goods, bath products, household items and footwear – are sold in quality outlets including Barnes and Noble, Kohl’s, Mark’s and Spencer, Top Shop and others.
Rathke, Kathryn
Clients:
Newsweek, NY Observer, Vanity Fair, Time Out, The Evening Standard, O Magazine, Brooks Sports, Penguin, Make Magazine, Smart Money, Rolling Stone and Welt am Sonntag are just some of Kathryn’s clients.
Calvert, Steph
Specialties include:
• Hand drawn / Hand painted / Vector artwork
• Hand Lettering / typography
• Super cute characters with lots of expression
• Humor. Lots and lots of humor.
• Digital painting with hits of real world painting for texture
• Clean line work for coloring books
• Editorial and children's book work
• Illustrations for event flyers and poster design
• Product development for home decor / baby
• Surface pattern design / textile design / repeat patterns for fabric
• Apparel illustration for girls: baby / kids / tweens / juniors
• Sketching and concept art
• Color
• Trend research
A BFA in Computer Art with a focus on traditional hand drawn animation from Savannah College of Art and Design gave Steph superpowers in expressive poses as well creating illustration work with a sense of emotion and movement, and a knack for injecting little bits of family friendly hilariousness into her work.
Steph has 15+ years of professional experience, including 10 years working as an in house artist for companies like OshKosh B'Gosh and Mighty Fine.
She is a professional and doesn't cringe at revisions. She is one of the hardest workers you'll ever meet.
Her clients are located all over the United States, and have included indie brands like coloring book publisher Colorful Cities and household names like Kohl’s department stores.
Riegel, Margaret
Chou, Ping Hua
Gavin, Carolyn
Carolyn has worked on a variety of projects including four fabric collections with P&B Textiles, 2 scrap booking collections for K&Co and Packaging for Swedish Organic Candy Company Ekorrens Ekologiska. As well as Holiday cards for Unicef, Gift cards for Target and toys & games for Land of Nod.
Carolyn's specialties are packaging, lettering, florals, animals and repeat designs. Carolyn paints with Gouache, uses ink and traditional digital media.
When not working Carolyn loves to travel, read, garden and practice yoga.
Archer, Andrew
Clients include:
Nike, WIRED, Sony, ESPN, The Economist, FIA Formula E, MOJO, Red Bull, Playboy, Saatchi & Saatchi, BBC, Samsung, Bombay Sapphire, Random House, TBWA, BBDO, Q Magazine, Adidas, OUT, GQ Magazine, Washington Post, Spin, EMI Music, NY Observer, Fortune, New York Times, Audi EU, Vogue FR, Penguin Books, New Scientist, Elle, Men's Health magazine.
Watkinson, Mark
Laura Ralli
Cube
Kyle T. Webster Illustration
Ward, Mark
Collignon, Veronica
Wilson, Oscar
Hsinping, Pan
Panczyszyn, Shauna Lynn
Dahlstrom, Nicko
Watermark Medical Animation & Illustration
Garland, Paul
The images begin life with confident pencil drawings. These are then combined with handmade textures, painting, and printmaking to complete, vibrant digital imagery which allows for the works to be commissioned from and to anywhere in the world. His works often use metaphors to convey the brief in as simple and effective a way as possible.
His work has been recognised by the Society of Illustrators, American Illustration, 3x3, Luerzers Archive, Society of Illustrators of LA, the Association of Illustrators and the World Illustration Awards amongst others.
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Johnson, Daniel
Sussman, Nigel
AviOfer
Poloni, Giordano
McKenna, Josh
McKenna’s creative process involves sketching ideas on iPad and Pencil, chopping and changing compositions and then moving to a computer to create vector artwork, adding textures and applying a carefully considered colour palette.
Josh McKenna graduated Falmouth University in 2014 and now works in editorial, advertising, shop windows and emojis on phones.
Beedie, Duncan
Cooper, Dena
With a background in fashion design, Dena is now a leading New York illustrator with a growing list of industry clients. Transplanted into Brooklyn from Fredricksburg, Virginia, she loves New York and Fashion Week in particular. “I’m very influenced by street style that I see around the city, specifically the effortless chic that so many New Yorkers exude walking down the street.”
Further inspiration comes from designers like Marchesa, Dior, Delpozo, and Viktor & Rolf, but Dena also loves reading, running, a good cup of coffee or a glass of wine.
Smith, Henry
“A great character can be designed if you pay attention to the silhouette. Is it something we've seen before? I like to use geometric shapes in fun ways to see if I can get more interesting characters, and making my characters as weird as possible, while still being cute and approachable,” he says.
There’s certainly a 90s vibe in his inspiration cabinet – Teenage Mutant Ninja Turtles, the Powerpuff Girls and SpongeBob SquarePants are to be found there, along with classic video games like Pokemon Blue and Super Smash Bros. With a graphic design background, he’s also influenced by mid-century modernism. Henry is a keen volleyball player, listens to Country, Rock and Rap, and enjoys the company of his wife and their two sassy dogs.
Sulzberg, Daniel
Schommer, Florian
Florian performs his own recognizable style, while also being able to adapt to his customers’ preferences. Growing up in the skate & punk scene of the 90s, he later attended art college in Düsseldorf while constantly touring the world with a variety of bands. After winning several Design awards like ADC, German Design Awards, Illustrative Nominee and Red Dot Award he became an official member of Germany’s Art Directors Club.