Prades, Simon
Simon works in analog techniques, such as ink, pencils or watercolor but also digitally, depending on the subject. His work is often a combination of detailed and complex drawings and narrative ideas. Depending on the subject his illustrations can also be rough, spontaneous and moody. He also creates slightly animated versions of his illustrations, which can be used in digital publishing and media.
Simon has worked for clients such as:The New York Times, The New Yorker, HarperCollins, Bloomberg, The Atlantic, Scientific American, Rolling Stone Magazine, Medium.com, The Guardian, New Statesman, VICE, The New Republic, Der Spiegel, Cicero Magazin, Esquire, Empire Magazine, Entertainment weekly, Nike, Ubisoft, BBDO, Ogilvy & Mather, Serviceplan and Y&R.
tsinganos, jim
Metz, Justin
Archer, Andrew
Clients include:
Nike, WIRED, Sony, ESPN, The Economist, FIA Formula E, MOJO, Red Bull, Playboy, Saatchi & Saatchi, BBC, Samsung, Bombay Sapphire, Random House, TBWA, BBDO, Q Magazine, Adidas, OUT, GQ Magazine, Washington Post, Spin, EMI Music, NY Observer, Fortune, New York Times, Audi EU, Vogue FR, Penguin Books, New Scientist, Elle, Men's Health magazine.
Chivers, Sam
Bringing together my love of drawing and geeking out on the computer, these quite often ended up as screen prints. Screen print is a process I’ve grown to love because of the restraints it imposes, I loved trying to create a sense of depth with just three or four layers. Often mistakes would be surprisingly pleasing.
After a while of incubation this work began attracting commercial clients (as I hoped it would) and eventually I made the leap to doing it full time.
My work naturally veers towards that blurry border point between science and nature. Recently I’ve become aware of how much I’m influenced by the countryside in which I live, and my tendency to fictionalise it through drawing.
My ambitions with my work are to keep making it better and continue to evolve as an artist. Presently my output mutated into a two pronged beast; I make these airbrushed sci-fi landscapes and then more hand drawn limited palette pieces – my aim is to carry on joining the dots in between these two styles somehow unifying them more.
Hom, John
Falconer, Sam
Initially working purely by hand, Sam discovered a passion for digital collage in 2010 which later developed into his own unique brand of rich and detailed imagery. This method allows him to develop and turnover complex pieces with diverse character sets in timeframes that suit each client’s needs.
As a big science and technology fan, Sam has developed a strong presence in the field with clients including Nature, Nautilus, New Scientist, The Royal Society of Chemistry, Scientific American and Wired magazine. in 2015 Sam was commissioned by the acclaimed MIT Museum to rework their map designs for the general public.
Other clients include: British Airways, British GQ, Capital, Computer Arts, Deustch Inc, Emirates, The Guardian, The Independent, Intelligent Life, John Hopkins University, M & C Saatchi, Nokia, Reader's Digest, Scholastic, The Spectator, The Telegraph, The Times, The Washington Post.
In 2014 Sam was featured in IdN magazine’s New Faces of Inspiration issue as one of ten leading illustrators in the editorial field. His work was also exhibited in Taoyan city, Taiwan as part of Dpi magazine’s Space Odyssey exhibition.
Sam has a BA in Illustration and Animation from Kingston University and graduated in 2011.
Crowther, Peter
Yang, James
Miles Teves
Joyce Patti
Kondo, Yuko
RABZ Fantasy Art & Illustration
de Giorgi, Sergio
Butzer, Chris
Aside from teaching and working as an illustrator, storyboard and concept artist out of his studio in Brooklyn, Butzer also illustrates graphic novels. His first novel, Gettysburg, was published by Harper Collins in 2009. He is currently working on a second novel.