

tsinganos, jim

Yang, James

Elmer, Richard

Loeffler, Max
Influenced by the classic surrealists as well as retro science-fiction book covers, he likes to look below the surface of one-to-one visual translations, adding meaning and room for inference by wrapping his illustrations in the dense atmosphere of a surreal and melancholic parallel universe. His urge is to translate and decipher what can only be felt, not directly seen, and to amplify this visually, particularly in his personal work.
Max has worked with clients such as: The New Yorker , The New York Times , Google, GLOBE Brand, Future Islands, Bloomberg Businessweek, Folio Society, Atreyu, GQ Magazine, WirtschaftsWoche, DIE ZEIT, Adidas, Bandcamp, Medium, Cicero, The Economist, Variety, Wall Street Journal, The Hollywood Reporter, and The Shrine.
Awards: 2019: 3x3 AWARD SHOW Merit 2019: WORLD ILLUSTRATION AWARDS 2x Shortlist 2019: AMERICAN ILLUSTRATION 38 Winner 2019: SOCIETY OF ILLUSTRATORS “Illustrators 61” Exhibit & book 2018: JOSEPH BINDER AWARD Distinction 2018: GERMAN DESIGN AWARD Newcomer Nominee 2018: FOLIO SOCIETY BOOK COMPETITION Winner 2017: 3x3 STUDENT SHOW Gold 2016: JOSEPH BINDER AWARD Distinction 2016: ADC GERMANY Silver
Books: Lürzer’s 200 Best Illustrators 2018/2019 Freistil
Prades, Simon
Simon works in analog techniques, such as ink, pencils or watercolor but also digitally, depending on the subject. His work is often a combination of detailed and complex drawings and narrative ideas. Depending on the subject his illustrations can also be rough, spontaneous and moody. He also creates slightly animated versions of his illustrations, which can be used in digital publishing and media.
Simon has worked for clients such as:The New York Times, The New Yorker, HarperCollins, Bloomberg, The Atlantic, Scientific American, Rolling Stone Magazine, Medium.com, The Guardian, New Statesman, VICE, The New Republic, Der Spiegel, Cicero Magazin, Esquire, Empire Magazine, Entertainment weekly, Nike, Ubisoft, BBDO, Ogilvy & Mather, Serviceplan and Y&R.
The Red Dress
Phillips, Craig
Metz, Justin
Stutzman, Mark
Chivers, Sam
Bringing together my love of drawing and geeking out on the computer, these quite often ended up as screen prints. Screen print is a process I’ve grown to love because of the restraints it imposes, I loved trying to create a sense of depth with just three or four layers. Often mistakes would be surprisingly pleasing.
After a while of incubation this work began attracting commercial clients (as I hoped it would) and eventually I made the leap to doing it full time.
My work naturally veers towards that blurry border point between science and nature. Recently I’ve become aware of how much I’m influenced by the countryside in which I live, and my tendency to fictionalise it through drawing.
My ambitions with my work are to keep making it better and continue to evolve as an artist. Presently my output mutated into a two pronged beast; I make these airbrushed sci-fi landscapes and then more hand drawn limited palette pieces – my aim is to carry on joining the dots in between these two styles somehow unifying them more.
Falconer, Sam
Initially working purely by hand, Sam discovered a passion for digital collage in 2010 which later developed into his own unique brand of rich and detailed imagery. This method allows him to develop and turnover complex pieces with diverse character sets in timeframes that suit each client’s needs.
As a big science and technology fan, Sam has developed a strong presence in the field with clients including Nature, Nautilus, New Scientist, The Royal Society of Chemistry, Scientific American and Wired magazine. in 2015 Sam was commissioned by the acclaimed MIT Museum to rework their map designs for the general public.
Other clients include: British Airways, British GQ, Capital, Computer Arts, Deustch Inc, Emirates, The Guardian, The Independent, Intelligent Life, John Hopkins University, M & C Saatchi, Nokia, Reader's Digest, Scholastic, The Spectator, The Telegraph, The Times, The Washington Post.
In 2014 Sam was featured in IdN magazine’s New Faces of Inspiration issue as one of ten leading illustrators in the editorial field. His work was also exhibited in Taoyan city, Taiwan as part of Dpi magazine’s Space Odyssey exhibition.
Sam has a BA in Illustration and Animation from Kingston University and graduated in 2011.
Crowther, Peter
Nielsen, Cliff
Brickley, Corey
Corey Brickley was born in the U.S. In 1987 and now lives and works as an illustrator and designer in Philadelphia.
Corey Brickley is a graduate of the University of the Arts' Illustration program in Philadelphia, PA. Corey creates concept-driven illustrations for editorial, publishing, music and advertising. He is a digital artist who uses a healthy mix of 3D, texture, and Wacom-based painting. His work is concerned with surreal and graphic juxtapositions.
Corey primarily works in editorial and specializes in motion graphics and animation. Corey is a winner of the American Illustration 35th annual competition for his motion illustration work with The Huffington Post.
Previous clients include: The New Yorker, The New York Times, The Huffington Post, Pacific Standard Magazine, Vice Magazine, Penn Gazette, Texas Monthly, Magnet Magazine, Grid Magazine.
Dream clients: Mother Jones, Popular Mechanics, GQ, Rolling Stone, Penguin, Little Brown, Tor, Converse, Vans, MTV, SmuttyNose Brewing Co
Wolski, Marcin
In his illustrations, Marcin tries to capture specific mood using simple shapes, colour and light to distill the essence of the story that he tries to tell in each illustration. His inspirations come from retro games and Polish socialist-era posters as well as modern illustration.
Koelsch, Michael
He has worked with every major publishing house, countless advertising agencies, and a large number of design agencies and magazines. Best known for his retro style and horror film posters, Michael Koelsch continues to evolve and adjust his styles for each client.
Miles Teves
Joyce Patti
Kondo, Yuko
RABZ Fantasy Art & Illustration
de Giorgi, Sergio
Butzer, Chris
Aside from teaching and working as an illustrator, storyboard and concept artist out of his studio in Brooklyn, Butzer also illustrates graphic novels. His first novel, Gettysburg, was published by Harper Collins in 2009. He is currently working on a second novel.
Giancola, Donato
Duirwaigh Studios
Bruning, Bill
Montecinos, Ruben
Fortin, Pierre
Bonilla, Raymond
Cocozza, Chris
Garofoli, Viviana
Meyer, Jennifer L.
O'Brien, Tim
Art 'n' Soul
Eng, Kilian
Chou, Ping Hua
Tran, Turine
Favreau Studio
Griffo, Daniel
Lewis, Anthony
Lunden, Einar
Ember, Kathi
Archer, Andrew
Clients include:
Nike, WIRED, Sony, ESPN, The Economist, FIA Formula E, MOJO, Red Bull, Playboy, Saatchi & Saatchi, BBC, Samsung, Bombay Sapphire, Random House, TBWA, BBDO, Q Magazine, Adidas, OUT, GQ Magazine, Washington Post, Spin, EMI Music, NY Observer, Fortune, New York Times, Audi EU, Vogue FR, Penguin Books, New Scientist, Elle, Men's Health magazine.